Friday, 16 December 2016

Revision

Identify and explain a suitable revenue stream for a website (3)

Revenue stream - funding/ money to pay for the production
     - Sponsorship, advertising, crowd funding(however not applicable to website question)
1-state example of revenue stream - pop ups, sponsorship
2- example - designer/clothing brands
3-why? - because they target the same audience as xyz


Legal and ethical
Legal - gaining permission
  • freedom of information - public sector organisations making information accessible for public.
  • data protection - protecting personal information
  • intellectual property - ownership of designs/ products
  • copyright, designs and patents act - images, text music
  • liable - spoken word deformation
  • slander - written word

Identify and explain one legal issue and the impact it could have on the production of a app.
1) copyright, designs and patents
2)Images of food, location, logos etc
3)Gain permission for images to prevent prosecution or delay in the production.

Ethical - offencive
representations of people - ethnicity, size, gender etc - to appeal to diverse audience .

Regulatory bodys
website app
ASA
W3C


Evaluation question - Visualisation Diagram /storyboard

1) Introduction - State why a visualisation diagram is effective {illustration to represent the design/ layout of  the final product supported with annotations.

2) Effective features of visualisation diagram - Explain why + examples from the brief (5)

3) Ineffective (2)

4) Conclusion

Storyboard
Title graphics
Product - close up
camera movements
Every square "non diagetic music"


Regulatory bodies



Friday, 9 December 2016

Stotyboards, Site map & visualisation diagram - Revision

Storyboard components - At least 6 needed for Level 4
  • Dialogue - eg. "welcome to UTC" (V.O)
  • Sound/Music - Non diagetic, incidental music 
  • Camera shot type - Often abbreviated (CU - face, object/ MS - groups, body movement/ LS - location)
  • Camera movements - Pan, tracking, zoom
  • Camera angles - High, low
  • Lighting - High/ low key/ natural
  • Camera/ lens type -
  • Location - INT. / EXT.
  • Transitions/ editing - 'Cut to', Title graphic - Fade up/ fade out 
  • Actor directions -
  • Timings - Promo average 2 secs
  • Scene content/ action - Whats happening in shot
  • Scene number - To match script

Story boards in exam:
  • No more than 25 minutes in exam
  • Writing under drawings is annotation
  • Don't draw stick men
  • Annotations are as important as your drawing

Site map components -
  • Hierarchical structure -  Layout - recognisable to end user and programmer
  • Breadcrumb trail - Easy to navigate for end user, freedom to navigate wherever they want, audiences familiar with this,  
  • Hyperlinks and buttons - Interactivity, interactive features ( photos, videos, text, animations) relate to brief- important for programmer, social media links (attracts target audience, revenue stream - SYNERGY)
  • Pages + Sub Pages - About me page, login/register page
  • Trunk
Annotations - Ease of navigation for end user, show where interactive features are, consistent house style on pages and sub pages.

Effectiveness of a visualisation diagram
Effectiveness - Fit for purpose, strength, how well, use full - To prove use examples from the brief, features.

What makes a visualisation diagram effective:
  • Allow to see the final look and layout of the product/ illustration to represent layout of a product
  • Visualise the house style
  • Visualise the page layout
  • Allows for feedback from audiences and clients - Views and opinions for changes to be made
  • Allows graphic designer and coder to easily collaborate
  • They are adaptable (based on feedback) - to appeal to wide target audience
  • Annotations for coder and designer - allows designer to explain their ideas and visuals/ coder knows what interactive elements to implement to appeal to audience.
Annotations - House style (colours, font style, images and graphics), consistent housetyle to reinforce brand identity - to fit the requirements of the brief.
Five points:
  • Adaptable - Can be changed.
  • Feedback - Can gain feedback to improve, from target audience to target them specifically and feedback from client.
  • Visualise house style + layout - For graphic designer and coder
  • Annotations - Connotations
  • Graphic designer
Ineffective -
  • Doesn't represent navigation like a site map would/ structure not always clear
  • Annotations not clear - If not detailed or connotations of appeal to audience are not clear it can hinder.
  • Illustration - only shows what the product looks like, can be limited with regards to interactivity especially for website or app.

How to structure last question
Introduction - State why the document is inmportant in the development stages of making the product.
Effectivness - 5 reasons why the document is effective or usefull - support with examples from the brief.
Ineffectivness - 2-3 reasons of how the document may not be effective/ usefull.
Conclusion - Overal, xyz is an effective document in the development stages of making a xyz.